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Blocker Plains game-course


Test version for Windows (3030 KB)


Download of the test versions of Blocker Plains for Windows CE:

Test pack for the Pocket PC (7056 KB)



Game-instruction


Blocker Plains is a video game with balls, ball blocker and stone-plains.

Aim from Blocker Plains is to remove the stones on the game field through touches with the rotating ball-objects quickly and to reach a high score with it in order to be accepted into the Champions-list.


In order to hold the balls in the game, the Blocker can be moved with the mouse or with the cursor-buttons in all directions. The Ctrl-button makes possible more finely voted movement-steps in connection with the cursor-buttons.


Com.1:    the Blocker is to be used only to blocking of the balls and to the influence of their direction. He cannot be used as club and also cannot cross balls and stones.

Com.2:    for an optimal Blocker control with the keyboard, is to be put in a minimal postponement in the System control / Keyboard of Windows with a maximum Repetition-rate.



Game-beginning:

to the program-start of Blocker Plains, a small animation runs out with the current game-attitudes and copyrights. This course can be broken off by a button-activity anytime.

You can input the players after it in a dialog-box. The first input-place is always used in Blocker Plains.

The name of the actively at Blocker Plains involved player is shown in the score-ad with the still existing attempts and with his current score.

After the input of the player-names, the stone-plain is built, the first ball positioned and the Popup-Menu is shown at the current position of the cursor.


Game-course:

with the Popup-menu-item ”Start !” the blocker appears instead of the menu. The first ball immediately moves forward and must be held further with the Blocker in the game.

Task of the player is to remove the stones in an as short as possible time period through multiple touches with the balls and to reach a high score with it.


If no ball has touched the Blocker within a span of time, dependent from the ball-speed, and also no ball has left the game field appears at an optional position in the low third of the game field another ball that is tied in into the game-course.


If almost all stones of the game field are removed, the game is continued with the reached point-stand and a new stone-order for the next player.


An attempt for a player is finished if no more ball exists on the game field before the stones of the game field were removed.


When all attempts, marked as red circles in the score-rectangle, are used and the Champions-list was reached with the high score, the player can register in it with his name and a small comment to it.

Com.: the chart-place reached by the player is taken only after this entry in the score-ad of Blocker Plains into account.



Point-award:

The current score increases itself with each blocking with the Blocker and after a stone-touch about one, for each removed wall-stone about three points and is decreased after each expired game-second per existing ball about a point. The last hint is remarkable since also a diminution of the point-number can emerge with many on the game field present balls, especially with only few existing stones.



With the right mouse-button, the pause - or F2-button can be interrupted Blocker Plains anytime.

In such a game-pause, the game-attitudes can be altered like for example the ball-speed or the sound-topic with the Popup-Menu of Blocker Planes or this game-instruction can be called.


Further help-texts can you call of with demand with the help-button or with the ?-button within the dialog-windows.



Much fun !


English Home Contact Imprint jk-ware GBC

™ Windows, Windows CE, DirectX, DirectSound, DirectDraw, Direct3D, PowerPoint Visual C++/C# and .Net Framework are either registered brands or brands of the Microsoft Corporation.

Copyright © 2001-2008 jk-ware, Dipl.-Ing. R. Jakob, Date: Dezember 23, 2008
The following links and their contents do not belong to the responsibility-area of jk-ware, Dipl.-Ing. R. Jakob:



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